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It's better than Harrow despite the fact it retrieves just one land—it grabs any land, and that's a rare and beautiful thing. Murderous Cut - an efficient removal spell that also lets us prune our graveyard. Return all artifacts from graveyard. Sol Ring, Mana Crypt, Jeweled Lotus, take your pick. Volrath's Shapeshifter. This is a solid option. It serves as a black hole mana sink for any extra mana we have left over after we've done a ton of ramping.
If you happen to be in Orzhov colors, Unburial Rites is a classic reanimation spell. It would be in the running for the most commonly played uncommon of all time. I like them in mono-colored decks as well—two lands for one card is never out of style, especially when I am playing a deck that really wants a bunch of lands. Return all lands from your graveyard. I created a list of twenty-five cards I felt were the best at doing this job from all across the spectrum and then narrowed into a Top 10. Type: Legendary Creature - Human Shaman. The way I see it, these cards tutor for any card that you've already used, turning your yard into a smorgasbord of value. For instance, type:land -oracle:/{t}: add. The threshold and delirium mechanics also make use of the graveyard. World Shaper - mills, then recurs a bunch of lands.
This is the most common outcome. Rogues Passage also comes to mind as a classic utility land. Drown in the Loch - requires some setup, but a flexible counterspell // removal spell. EDH101: Best Utility Lands for Commander. Even if you don't overload it, having access to any one spell that you've cast before can often be more than enough! In some cases, costing six mana can actually be an upside - we run several sweepers that are based on CMC. Using your lands to draw cards can be an effective strategy, especially in colors that may struggle to do so. It can also be used in response to targeted land removal if you sacrifice the land that was going anyway. If your deck's colors allow for it, you can run Eerie Ultimatum as a more impactful value reanimation spell.
So a cheap low opportunity cost effect like this is ideal to have in your deck just in case. As I said at the start, all decks should have a plan for the graveyard in some form, regardless of the commander you choose to run. How Every Commander Deck Can Use the Graveyard. This stage is primarily about getting into the lategame with a high life total - we're not likely to be particularly proactive at this point in time, since we're still ramping. There is only a small number of examples. Instead of destroying it can bounce an artifact, creature, enchantment or planeswalker. Blood on the Snow - a bit expensive as a board wipe, but it can be worth it if you have something juicy to recur (and enough snow lands).
Most EDH decks run somewhere from 30 to 40 or so lands. Usually, they are bland mana sinks designed for Limited. And hey, because why not, let's also throw in Tolaria so you can counterplay play against any other maniac who plays with banding! Field of the Dead, Thawing Glaciers, Deserted Temple, Glacial Chasm, and other utility lands - seriously, there are a ton of sweet lands I'd love to be playing. However, another huge benefit is that by not making our opponents use their interaction on us, they can instead use that interaction on each other. Frontier Siege - this card only has one mode, since we have no fliers in the deck.
The graveyard is the pile into which you discard, where instant and sorcery spells go once they have resolved, and where permanents go when they have been sacrificed, destroyed, or "put into the graveyard" due to a state-based effect. And Unbreathing Horde. The passive can be relevant in multiple strategies at any point in the game. It's more intuitive, and I agree with Ghisteslwchlohm that WotC does seem to complain about Crucible a lot... A black hole mana sink capable of Plague Wind'ing an opponent on attack, given sufficient mana. While these are some of the most obvious choices for a graveyard deck, they're certainly on the more extreme end of the scale. Persist - not quite as flexible as Animate Dead, but two mana is still a bargain for this effect. Each one is a legendary that enters untapped. Alchemist's Refuge - flash works really nicely in this deck, since we can hold open mana to cast spells or activate Tasigur. Any deck can benefit from dropping it on turn four, grabbing a land for the battlefield, and then passing the turn.
Prismatic Strands is a Pauper staple, effectively acting as two fog spells in one to help win aggressive races. Notably, Isochron Scepter + Dramatic Reversal doesn't work for this deck due to its lack of mana rocks, but that is another potential change. Obviously an easy cut if you don't care about snow mana. Courser of Kruphix - helps us hit our land drops, and gains a bit of incidental life. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty. 1 lets you play land from. The only card in Innistrad that lets you play cards from your graveyard that you couldn't usually play is Past in Flames, and that's just instants and sorceries. Meanwhile, Demolition Field and Ghost Quarter allow the opponent to search their deck for a basic as compensation. For three mana at instant speed, you put any number of cards from your hand onto the bottom of your library then draw that many cards plus one. That's an awesome feat for a little guy!
The other three are quite affordable, and I would encourage you to give them a try! Nissa, Vastwood Seer - fetches a land, then flips into a personal Howling Mine. It's no surprise these cards crop up so often in Commander. Do you have any favorite graveyard-centric cards? Black mainly focuses on creature recursion with the likes of Graveshifter and Palace Siege, and blue generally can only return instants or sorceries. Finally, turn three you can search your deck for a zero or one-cost artifact and put it in play. I'd love to hear about your favorite tech over on Twitter! Some decks are about having the right tool for the job. In a post-Innistrad world with a lot of ways to fill your graveyard quickly, this has really improved in value. Some utility lands have earned their stripes and become staples in Commander. Cards like Weathered Runestone or Grafdigger's Cage are useful for more taxing decks that may not want to utilize their graveyards much. If an opponent plays grave hate - if it's a one-shot effect like Nihil Spellbomb, we can usually ignore it - while stopping our recursion effects is annoying, these effects don't stop Tasigur.