Leave the dungeon and return to Admeth's Den to report your success to Wenan. Key points of Pillars of Eternity M11 - Black Meadow. The city of Defiance Bay is split into multiple districts.
When you pick the scroll up, you will hear a voice ordering you to lose it again. It is connected with "The parable of Wael" side quest which is given by Grimda (M18, 9). Don't go in there at this time. After you've eliminated them, remove a level 9 trap from a chest and grab the minor loot inside. The southern section of the map is currently flooded, so return to the main path and continue east to Dyrford Village. If you want to remonstrate with Azo, you will find him in his laboratory. Pillars of eternity the parable of wael kfoury. While exploring the Meadow, you need to expect fights with forest trolls, which are quite tough. There's a door on the upper level that the guards warn you away from. There are a couple of items in here that you need to steal; be careful because a justiciar wanders in and out. You don't have to be Sherlock Holmes to figure that this Lumdala woman might be a person of interest. A short distance to the west are a group of four Young Drakes and a Flame Blight. Head to First Fires and make your way to the Heritage Hill exit in the northwest of the district. Search the pool for the Engwithan Key.
You will bump into an old adventurer named Dalton. Depending on your faction choice, you may already have been here. With all the quests and sidequests in Defiance Bay completed, you can think about throwing your lot in with one of the three factions since at a certain point you must ally with one of them to progress the main quest. When the dust has settled, examine the chest. Remove the traps from the floor and sarcophagus and grab the minor loot inside. Buy the Yellow Lab if you fancy a new pet. Violence will ensure. Ask about the cases that are on his mind to learn that there have been three disappearances in as many weeks. Take the first passageway and be careful because there are traps and enemies. Using the door on the right brings you into the warehouse where there are a number of locks you can pick for XP. Pillars of eternity the parable of wall street. Tell him that you plan to expose him and he will attack. Ask who he's talking to and what troubles him and he will tell you the story of how his beloved Rowyna died. On the way you will have another vision of the Old Robed Man.
Agree to keep an eye out to initiate Cat and Mouse. You can ask for her story if you like. Reassure him and then take the dagger belonging to the boy's murderer; make a note of the letter "B" carved into the pommel. Sounds like a sidequest! With the right attributes (Resolve or Intellect 16, Might or Dexterity 17), things don't need to get messy. You can bury the scroll in. Ask about those and the ghost tells you that the sanctum is underground, next to the catacombs and, helpfully, tells you that there's an entrance in Copperlane. When you reach a solid wall, engage scouting mode to find a hidden switch. The Parable of Wael Quest in Pillars of Eternity. Search a pile of junk behind where Lilith is standing for Lilith's Shawl. The key unlocks the other door in the room. She wants you to make an example of a man named Kolfecg and leaves it to you how you go about teaching him a lesson he won't forget in a hurry. Telling him to keep the reward seems overly generous so suggest that it's not all he has and he will give you the Cloak of Many Feathers as well.
There are many looting opportunities including an Obsidian Lamp Figurine in a level 8 locked chest in the dining room. He's reluctant but you have a number of avenues open to you. If you have Perception 12, you can point out that a nobleman's daughter being attracted to a foul-smelling tanner is rather improbable. Important NPCs in Copperlane. The small container in the back bedroom is trapped (level 2) and one of the siderooms has a hidden stash. The parable of wael. They drop Fine quality weapons and armour. Tell him that Dalton sent you. Next go to the Crucible Keep and report to Clyver. Ask about Penhelm's affidavit and he'll reveal it to be a forgery. The same goes for exploring buildings - in some of them, there may be hostile NPCs who will attack you immediately, or after a short conversation.