Given all this, the Auto mechanics skill is a "big ball of nice to have", but nothing this skill provides is remotely necessary. Shooting: Reduces firearm sway and recoil. The latter is nice to have, though note it reduces your Med resource requirements to make plague cures, not your plague sample requirements (which is the thing you're usually short on). It also locks your character in blunt weapons. Sharpshooting: Improved steadiness, bullet penetration and limb damage. 1 Max Consumable Stack. Metalwork: Allows crafting of masterwork melee weapons. Given that, as the hardest parts of State of Decay 2 are in the early game, this skill will help you get through the tough times. Try reloading the notifications. Computers (Great) -- Unlocks Command Centre level 3 and allows the construction of remote detonated mines. First Aid Kits are very nice to have but expensive to make, and other medicines will work in their stead (just not as effectively). The scale we will be using will be to mark a skill as either Great, Average or Avoid. Make sure at least one survivor in your community has this for the times you're out looting buildings. Molotovs are a good cheap weapon to make, and firecrackers can save your hide in a pinch, so making more of these with less resources is pretty good.
In State of Decay 2, all survivors are generated with four key skills and a fifth skill slot that may or may not be empty. Office Material Skills and Traits in State of Decay 2. These both are pretty self-explanatory. Rarely but still possible, quirk skills can be useless (I'm looking at you, "Animal Facts"! You can scavenge all the food you need. Herbalism: Unlocks top-end gardening and Farm upgrades for medicine production. And unless you're in REAL trouble, the natural health boost you get while waiting in base works just fine in 99% of situations (and these effects can be superseded via the Sterilizing Foam facility mod anyway). Given that, you can use this skill pretty effectively when pairing with a shotgun to create a "street sweeper" style fighter, with the shotgun pellets penetrating through the mobs. Engineering (Great) -- Craft advanced muzzle attachments and lowers weapon repair costs. The former is THE number one killer of players in this game. And medicines are a pretty rare occurrence in the middle of a worldwide apocalypse. Munitions – Unlocks Firesafe Storage, allows crafting of thermite, C4, and improved ammunition. To exile, go into your base, and talk to the character to be exiled directly.
Community Skills: Like core skills, Community Skills can also level up and be specialized when they reach level 7, but they seem to have fewer specialization options. Not great, but still useful. Extra useful in higher level difficulties when people eat 1. State of Decay 2 allows you to add Skills and Traits to your survivor in the game. As I generally never build a kitchen (you find plenty of food in your scavenging adventures) and there are easier ways to raise morale, this skill is fairly useless.
Slam Attack unlocked. Excuses: +10 Morale. So, my recommendation is to get rid of any character that: have a hard limit on skill growth (i. Absent-Minded, which limits you to 4 stars in Wits), will readily cause conflicts (i.
And silencers are very rare to find in this game, so the Engineering skill will be the main way you acquire them. But, this is a worthy tradeoff in the long run. Painting -- +2 Morale (Community), +25 Influence per Day, Knowledge of the Arts (Lounge, Art Gallery). Pares very well with the Marathon Cardio skill to keep encumbrances light. If you build your facility a certain way, you can use the Still to be an influence generating machine. If you do take Cooking, take this specialty, as the enhanced feast is the obvious standout ability of the Cooking skill. It will make you one of the smartest characters in the game, along with boosting morale in your group. Plus, fewer traumas means less recovery time at the base and more time out on the field. More importantly, if you're like me and use your car as your main weapon against zombies (remember to back into them! Music: +6 Morale, +100% Standing Rewards, +25 Influence Per Day, Knowledge of Art. Awesome in the early stages of the game, though it loses its lustre late game (if/when you start building hydroponics stations). Solve all your food problems, and have some leftover for your Stills to create whisky, which can be traded to enclaves for high influence.
Community Skill -- Skills that allow the use of community facilities. These are realistically 3 of the best stat buffs that you can add to your character in the game. Once a character has a community skill, they are stuck with it for life, so choose carefully. As well as all the skills indicated above, characters also have Traits. This is truly one of the most useful skills in the game. Again, we'll use the Great, Average, or Avoid scale to recommend what to take. Giving this skill to more survivors than these two specific cases is a waste. This will make sure that you don't starve your way to becoming a brain muncher. More importantly, though, Computers unlocks the ability to upgrade the Command Centre to level 3.
Animal Facts -- NOTHING!!!!! Take Electronics, unless you're not planning on getting a survivor with the Munitions skill. Character Building Introduction. 3% Firearm Sway and Recoil/Level.
Resourcefulness: Increased carrying capacity; more effective Health and Stamina items. Cuisine – Greatly improves morale bonus from feasts. Firesafes are nice to have but not necessary. Bright-Eyed Recruiter. Occasionally gives a 'Knowledge' that allows the use of a specific facility function. Assault: Significantly reduced recoil. Enemy detection is useless, but the scouting range is nice to find loot boxes. Allows crafting of Storage facility mods. Snap to targets while aiming unlocked. Striking (Neutral) -- Increases knockdown with blunt weapons and unlocks Grand Slam attack. Making Coffee -- -25% Fatigue Severity (Community), Knowledge of Coffee Preparation (Kitchen), Knowledge of Cooking.
Or do you want to go toe to toe with zombies? Still, making materials from parts may be ok if you need just that one last material and don't feel like scavenging. View all games (2, 111). Bright-Eyed Recruiter is actually the same trait as Patient Caretaker. Instant feral deletion (well, technically two head shots on higher difficulties, but you get the point! Power and water duration boosts are a good benefit too, but these benefits become moot quickly if you establish a power/water outpost, build a Solar Array, or have the Builder Boon. I recommend slapping this one on any "combat" focused character. It's an extremely rare situation where you'll want to use a close combat weapon over a blunt or edged weapon, so you'll use these benefits basically none of the time (unless you break a weapon and have no replacement, but how often does that happen? While some traits do not have an effect on the game, half of the possible list of traits can affect their character's personal starts in both positive or negative ways (the former, non-game affecting traits are there just to add character "flavour").
Trauma is accrued more slowly. Give the character using it the Weapon Handling skill and you'll never be without that gun. Got a particular gun you love? To enjoy the benefits of Nexus Mods, please log in or register a new account. Allows the crafting of box mines and toolkits. Pharmacology (Avoid) -- Craft strong painkillers and reduce the cost of plague cures. Quick repair kits are nice to have, but it's rare I need one of these over the regular repair kits.
Reviews of Thank You For Being A Friend (Theme from The Golden Girls). Your enthusiasm makes it really fun to keep making music, and your ability to connect with your students on a personal level is a true gift. We are impressed with how easy it is to make music with a lot of different instruments.
FREE SHEET MUSIC: Download "When Irish Eyes Are Smiling" for FREE through 3/18. I love it when you share stories with me about your life on the farm in Kentucky, when you are on tour with the BSO, the Boston Pops or performing in other cities or even stories about your dog. To Ron Lowry, the best cello teacher ever…thank you for your music, and for watching over me. Thank you so much for taking the time to teach me how to play the violin. I promise I will practice more than usual and will make it the best I can. Dr. Halloran, Piotr, Marta, Angel, Tiffany, Dan Shaud, and so many more (and Magdalena)–thank you.
Dear Mr. Lowry, Thank you for always supporting us and for going above and beyond to teach us even during these difficult times. Composers: Andrew Gold. The disappointment and pain held weighed down, pulling you into the darkness of despair. Julie, Ellie and Nadia Wilkins. This score preview only shows the first page. I appreciate it so much and am wishing to do this longer with you. Johnathan Westrup – Drake Music (England).
Your wisdom has changed my life and I am so excited for more music with you and to keep learning! You have excellent skills and you share all of them with your students. Thank you for everything, Sarah! With appreciation, The Birne Family. Artists||Charity Gayle, Arr. You are a joy to be around and are extremely patient. Imagine the inner conflict, holding a brand new life and simultaneously wanting to run away from it all. You really helped to shape me into a growing musician at a point when I was vulnerable (with just getting braces and all) I am very grateful for your support and look forward to annoying you more… haha.
I'm sure you are enjoying the extra practice time while at home now that your piano is moved in! Dear Mr. D'Aveni, Thank you so much for talking sports and teaching me the trumpet this year! Thank you - I really enjoyed the training course, especially the opportunity to use the software, bring new ideas, and create film music. And I also remember our first lesson together, when we began our journey to address some of my technical issues that will enable me to become a stronger violinist and musician. Daniel Weitz and Family. Skill Level: intermediate. I am so thankful to have you as my piano teacher because I feel like I have improved so much in the past couple of years under your thoughtful guidance. Our family feels a tremendous amount of gratitude being part of the RSC community and that Christopher, Jonathan, Hamilton and Everett have music in their lives.
But I was so happy to learn violin and when I started my own lessons with you. It's been so awesome. In less than a year, I already feel a strong connection to music. I am very grateful for everything you have given me. For that reason, you must raise it by a half step to accommodate for the key signature. " I want to keep learning and improving and I know with you as my teacher I will get better.
Great to be reminded of tricks and shortcuts on the software. I'd love if it was on again this weekend! I can't wait to bug you guys more in the future. Craig Hart, Secondary Music Teacher. When I was starting out, I didn't know why anyone would play a BbMaj7#11 chord (partly because I didn't know what that even was). She has been improving and enjoying playing the piano with your encouragement and patience. Maybe you don't see glimmers of yourself in the scenes above. A well organised day; good pace. Her dedication to all of her students is extraordinary. With The Most Gratitude From Six Feet Apart, Steve Sussman – Thanks for taking great care of Owen. I appreciate all you do in teaching me all the fun and new pieces.
You always know how to motivate me and inspire me. You are so fun to work with! It is actually not typical for a guitarist to strum ALL strings even when playing in open string keys with open string chord forms. Not only has her wisdom been inspiring for me to become a better player, but it has also deepened my love of music and my guitar.