Call of Cthulhu 7th Edition has incredibly flexible and fun character creation where skills are not gated to professions, you can learn all knowledge and skills with practice, you are not forced into one "proper'' build and, initial choice does not gatekeep you from free development. Dodge, Fighting (Brawl), Firearms (handguns) Intimidate, one other personal skill (Charm, Fast talk, or persuasion) Stealth, One other personal interest skill. This choice of occupation will influence the selection of skills available to your investigator. This is used whenever you wish to appear to be someone other than whom you are. Contacts: Other office workers. Any two other personal skills (might be related to their job or a hobby). Gangsters also harbour a secret phobia to be chosen by the keeper and exposed when the investigator least expects it. Most reporters settle in a particular area where they are most effective. Skills: Bargain, Climb, Conceal, Disguise, English, Fast Talk, Hide, Jump, Listen, Persuade, Psychology, Sneak, Spot Hidden. This should hopefully help avoid the situation where a dilettante, a hobo, and a tribal member walk into a bar and... Call of Cthulhu can have very diverse scenarios, but you'd be hard pressed to find ones where sticking your nose in the wrong places can't cause it to be chopped off!
Later on it might become a necessity for a pilot or a co-pilot to climb out on the fuselage to make necessary repairs in flight. Skills: English, Library Use, and three fields of study. "There are a vast variety of federal law enforcement agencies and agents. With the rise of criminal activity fueled by probation, criminal empires rose across the country in the 1920s, the masked vigilante symbolizes the common man rising above the criminal anarchy and making the world safe again. Many Call of Cthulhu scenarios require getting people on your side while staying in good standing with the law. Has better chances of successfully using alien tech.
The engineer applies scientific knowledge, mathematics and a liberal amount of ingenuity to design solutions for technical problems. You want a campaign more centered on managing people and politics. Skills: Drive Automobile, Electrical Repair, Mechanical Repair, Pilot Boat, Psychology, Spot Hidden. I find this fititng fitting since At the Mountains of Madness, is such a contributing factor the over all Cthulhu Mythos. While the game is often played in the 1920s, the era in which Lovecraft wrote his horrifying tales, there are actually quite a number of settings in which you can play Call of Cthulhu. Top 10] Call of Cthulhu TTRPG Best Occupations That Are Excellent. Special: Immune to sanity loss by gore/bad smells. Follow a person, vehicle, or animal over earth, and through plants.
In the U. S., a lawyer tends to mean an attorney, while in England the term loosely refers to a variety of professions including barristers, solicitors, and legal executives. Page 58 of the Call of Cthulhu Investigator Handbook provides 5 optional rules. Sample Investigator Occupations. Special: +1 EDU, 1d20 + 40 points in Craft (Bookbinding) and Printing History skills. Income: Lower Middle to Upper Middle class, depending on practise. Roll 2D6+6 and multiply the result by 5 to get your education characteristic. First aid, Pilot (Rowed boat), Natural world, Spot hidden, Survival (Ocean/beach), Swim, Starting skills: Education x2, and Dexterity x2, or Strength x2. For your cash and assets you can refer to the table on page 57 of the Investigator Handbook. There's plenty of "big game" in Call of Cthulhu. Although to be fair, that might be the case for your 20-year old character as well. Its value also equals your Idea score. Special: +1 CON, +1 DEX, -2 EDU. Aptly to the name, there is no one better suited for infiltration.
Waiting for the hospital to open and being pestered with uncomfortable questions isn't something people will envy you. The southern Bible Belt supports many traveling tent shows featuring song, dance, and gospel revival. They're impervious to drowning, and can tread water for hours. These are basically other ways to generate the characteristics.
While Cult Leaders skillset is more oriented toward interaction with their followers, it is so flexible that it enables other playstyles. Special: 20 Library Use. To determine the movement rate, check the following: - DEX and STR < SIZ: Movement Rate 7. Also, what is good is heavily situational on scenarios, playstyles, house rules, team composition, and Keeper (GM). Examples: Bat Man, The Lobster (AKA Lobster Johnson). Female lifeguards tend to be in areas with more calm waters like Coney Island or on the Pacific coast, Unfortunately they are often harassed because of their gender. You see, humans are very used to technology. Possibly Accounting, Artillery, Mechanical Repair, Operate Heavy Machinery, etc. Let's be honest, if you're facing Mythos creatures, you might need some luck here and there. Occupation Skill Points: Determines which Characteristics are used to derive the investigator's occupation skills. Another Example: Brian chooses Soldier as an occupation.
Stage magician: This is a specialization of the entertainer occupation, but since it is such a natural fit in to a CoC campaign, I think it deserves a more in-depth exploration here. Special: +1 CON and +1 to either STR, SIZ, DEX, or movement rate. Thus, Cthulhu Mythos skill points are gained from personal encounters with the Mythos (monsters or knowledge from rare books). Examples: In the Mythos there is the example of the lifeguards in The Horror at Martin Beach AKA The Invisible Monster. People are less eager to hurt you, or even annoy you. There should be a REALLY GOOD explanation why your librarian has the Demolitions skill, or 80% in Firearms.
Skills: Bayonet, Fist/Punch, Grapple, Head Butt, Kick, Knife, Rifle, Throw, plus specialities such as Artillery, Drive Tank, Electrical Repair, Mechanical Repair, Medicine, Radio Operator. Skills: Accounting, Bargain, Climb, Drive Auto, Electrical Repair, Fast Talk, Firearms, Fist/Punch, Grapple, Head Butt, Hide, Jump, Kick, Law, Persuade, Psychology, Sneak. Especially institutions. Skills: Bargain, Climb, Dodge, Jump, Other Language, Throw, plus possible employment skills. As the game will take place in Boston, she decides she's a resident. Multiply the result by 5 and you have your strength characteristic. Special: 100 bonus points to combat/weapon skills. Special: This is a fully cinematic occupation, Keepers may want to restrict it to pulp games only. An individual can know any number of languages, but each must be paid for in skill points. Contacts: Law enforcement, local shopkeeps, street scene, possibly organized crime. Occupation Skill Points: EDU × 2 + APP × 2. Credit Rating: 60–95. In the original method Valerie used above, the rolls are linked to the characteristics in order.
Special: Add 20 to reputation; add an extra 30 points to any skill or skills applicable to the business (not including weapon skills). Special: +1 CON and +1 swim movement rate. Skills: Accounting, Bargain, Club, Conceal, English, Fast Talk, Fist/Punch, Grapple, Head Butt, Kick, Law, Operate Heavy Machinery, Persuade, Psychology. Contacts: Law enforcement, local labs, chemical supply outlets. Many thugs working for you. A Capable researcher. Contacts: Legal connections, possibly criminal connections, depending on clientèle.
Powerful interpersonal skills. Then, choose eight skills that are appropriate for your investigator's chosen occupation, e. g. what skills would a person doing this occupation require? Contacts: Law enforcement, street scene, coroner's office, possibly organized crime. Skills: Biology, Chemistry, Law, Medicine, Pharmacy, Photography, Spot Hidden. After assigning points to the occupation skills, select your investigator's "personal interest skills. " If practising, possibly contacts among patients. Common folk will often help you out: hiding you in a barn, misdirecting law officials, etc.