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In terms of gameplay, Martha Is Dead is not exactly action-packed. And that, my friends, is Martha is Dead. It's worth mentioning that if you wait too long to do a certain sidequest, the amount of light outside won't be enough to see mission-critical elements, even though the sidequest is still very much active. Select Act as mother - Side effects. You can pick a dress from either closet. You now need to get a picture of a grave. Collect the key from the rack on the wall. Walk a little forward to end the chapter. A cutscene will start where you need to make a choice.
These moments are also quite annoying, as not only does it take a little while to set the camera up but it also takes a while to get the perfect shot. On your way back to the house, pick up the sparrow that fell before, enter the church, and put it with Martha's body. At a certain point there will be a cutscene after which Giulia is running through the forest. 6978 - Police HQ/Carabinieri. Turn right and up the steps on your right. Now we need to place the picture we took of the map at the building near the poppy fields (where IR-photo #6 was! You can zoom out by holding and move it with. Then develop all ten photos you took for The Hierophant and The World. You'll need an IR lens, flash, and tripod for this. If you're concerned, start a fresh game now after getting these trophies as pictures can't be deleted. The second IR photo is out in the courtyard. Check out Are there jumpscares in Martha is Dead?
Interact with the puppet theatre to start the first scene. Pick up your bag from the door and head downstairs. Shoot all 4 IR photos of the lady. Return to the darkroom to develop the photo of Giulia's dad's map. Push the photograph of your dad's map under the red door of the barn. There will be a bike off to the side with a pump attached to the back. As it turns out, it is a surprisingly chill game with an interesting story but lots and lots of walking around, and the occasional shocking scene to maintain the intrigue when the game begins to drag. Stage 3: Chapter Reload and Clean-upAs you play Martha is Dead, the game will automatically create autosaves for you at the beginning of every chapter that you can reload for trophy clean-up. The only important mechanics for bike riding in Martha is Dead are slow down and steering. The cutscene ends and so does the chapter. When you have control of Giulia, first take out your diary from your inventory to read a new page (Diary page #3/6). After you hang up you will unlock. This typically manifests as the game crashing on start-up, and is very frequently reported by players on every platform.
This is a very important item that you will need to find if you want to start riding your bike in the game, because without the pump you won't be able to inflate it. Walk back to your own bicycle and interact with it to unlock. Back in the bedroom, put on a dress from Giulia's wardrobe.
You probably shouldn't play this game if your own childhood was traumatic. Across the bridge where IR-photo #3 was. Ride to the town, which is across the bridge and to the right. Also pick up the letter from the desk for a telephone number. Daily Divination reminders will be marked in Brown. Next to the light is the third and final camera. While you're there also develop the last IR-photo you took so we can work on the other set of IR-photos. Giulia comments on stuff and you get some information and backstory. Leave the room, leave the house through the front door, and head towards the lake. Take a photo of the old windmill for your second White Lady photo.
They will be listed below in order of collection. The first IR photo is found in the wine cellar; the room next to the darkroom. For instance, you can find a bicycle pump to fill a bicycle tire with air, which will allow you to get around faster. It's not marked on the map, but you need to go here: As with the bicycle, you steer with while pushing up to move forward. Then frame and focus the photo properly and take the picture. Walk over to the door and interact with it when you can to start a cutscene. First, take out the Tarot cards from you inventory and make a Divination (Divination #3/4). The closet, the bed and the window. There is one more to call, but you do this as part of the story in the next chapter. Look down and choose either option, it doesn't matter which. Go back outside and walk towards the raven next to the church.
Solution: PLACE / FLAG POLE / LIGHT / CLOSE COMMUNICATIONS / OVER AND OUT. Go to Martha's closet and pick one of her outfits to wear for the trophy The Magician. Listen to your parents through the keyhole. Interact with the coffin and complete the set-piece here, snap a pic, and leave. Interact with it and continue the way you were going. After that take out your Tarot cards and make a Divination (Divination #2/4). Call 6934 to begin Lapo's questline and select either of the two options, the choice doesn't matter. Go back to your room and get dressed. You might also want to avoid the game if you have struggled with your own mental health. Read every newspaper edition. For most of the 6-7 hour playthrough, this is little more than a walking simulator as you journey from one location to the next searching for answers.
No trophy progress to be made during this chapter. Once this gameplay sequence has concluded, this trophy will pop. Visit each individual trophy card to understand in greater detail how to achieve each one. The telephone is an item you can first interact with during Chapter 8 (The Burial), after a call with the nanny that occurs as part of the story.
Go back to the church and keep on walking across the bridge. Interact with any of the objects in the room to unlock. After a short cutscene, pick up the bird from the ground and go inside. Then, head to the barn and open the feed container to find your first telegram. There's no need to develop this photo! Walk to the other end of the cellar to find the tripod and a chair.