Timed map called 'The Rock Pile'--kill golems until you have x30 Stompin' Rocks. Grab the rope and climb it, get to the top right portal. Talk to the raccoon again, kill the big raccoon mini-boss. Kubinashi's teleport has cooldown of 24 hours.
Talk to Kino Konoko to accept the quest and start the final section (WE'RE ALMOST THERE). Kino Konoko - Mushroom shrine > Why doesn't Takeno come outside > I heard there were rumors OR Takeno Konoko > You really care about Takeno > Bread was safe. There is no limit to the number of exchanges available. ABCZZT said: Kamaitachi won't accept Canopus Hat (110 pirate hat). There is also a chance to obtain Tengu Feather Dreamcatcher furniture as reward. Third test, Test of Anguish: You'll be warped to an empty map; give it a second and crows will spawn. Place incense in lantern in sister map. Can repeat the same conversation hourly. Maplestory threads of fate summon order. Go to the Entrance to the Spirit Wilds, take the middle portal on top of the hill. You don't deal damage normally during this fight. When 'S' appears, it means to hit spacebar. Unveil the story behind the Mushroom Shrine. On the third jump quest map, tiny ghost cut-scene will happen.
Kinokonoko's shop has cooldown of 24 hours. Talk to red mask dude. Cut-scene with hottie blondie, you know the drill--kill all the foxes, take portal on the right. Tengu - Things you like > What does Yorozu like > So I've noticed. Travel to the Spirit Wilds (world map). Maplestory threads of fate summon locations. You'll need to answer the correct objection to his testimony based on the options you chose in the prior quests up until now. Characters that are Level 100 or above can accept [Mushroom Shrine Tales] Kinokonoko's Request from the Quest Bulb icon at the left side of the screen to begin. Failure to complete Quickcommand Battle will cause the Quickcommand Battle to end and no damage will be dealt to Tengu. IF YOU GET CAUGHT IN THE DEATH GRAB (where you need to hammer left+right over and over to survive or get insta-killed), DON'T PANIC! After that's completed, walk to the very right portal to start the third test.
Death Counts are shared across all party members. Threads of Fate unlocked (access it by opening up the light-bulb on the left of the screen and scrolling to the bottom). Maplestory threads of fate summon level. Go to the portal on the top right of Mushroom Shrine that brings you to 'Forest of Oblivion Entrance'; take the right portal in that map to enter Forest of Oblivion and talk to the big flaming guy (Takeno) to begin a quick mini-boss fight with him. Click the axe stuck in the tree on the right, take the right portal. Upon using Tengu's Judgement, everyone in the map will receive the Tengu's Judgement buff.
This is the final major fight: boss Tengu. Follow behind him until you get to the rope in the middle (he'll probably spot you, it's fine). Trial of the Crow has no entry limit and can be cleared up to 5 times per day. Kill all the monsters in this map so you can harvest the 'Foxwhisker Herb' at the top. Obtain additional stats when Wings of Fate is equipped. Ibaraka - Kamaitachi > Secrets > Were any other Yokai involved OR Human world > Likes about human world > More human than many humans. List of all combinations Not sure why this link isn't working, but you can find the list on southperry.
Cut-scene in the next map; talk to red hair Ibaraki afterwards, give him 50k mesos. Walk to the right on top of Mushroom Shrine and talk to Tengu to receive your level 150 Wings of Fate (can technically be worn at level 100 because of the -50 level buff on it). The type of request you may ask each NPC will be Random. Take the portal on the right side of 'Resting Place'. Also in the threads of fate window you can give gifts once daily to receive 3 closeness. Kamaitachi - What sort of things do you like > Zipangu's beauty > Do you get many dates.
Take the portal on the top right of Lost Memory (What is this....?
Cryo pods now show the defibrillator on their sprite if they have one. I'm reasonably sure the old behavior was a bug. How to get Hivemind Badge in Ability Wars - Leader of the Hive. Macrobombs have been removed. Cyborgs no longer take on the name of the AI if the AI deploys to them, making it easy to connect to the same one and easy for roboticists to keep track. Added a "handling of contraband permit" access level present on appropriate jobs' ID cards and identification computers.
Added a new and unique pulse rifle/lawbringer pulse firing sound! Two cups can be put in the espresso machine and filled at the same time. Power usage increased based on use: Chem Dispenser, Airlock-linked force-field, Cyborg Docking Station, Microwave, Glass Recycler. The suture can be used for limb attachment as well as the stapler now.
The security force has been outfitted with fancy HUD glasses that can see if you should be in the brig or not patch by Grayshift. Correction to the previous message: The Spooky bug only affected new smoke. Two pairs of night vision goggles can be found in the armory as well. Removes the authentication disk pinpointer that spawns with the nuke ops commander. How to get the hivemind badge in ability wars. Resprited the arc plater and ore processor machines. Erebokinesis and darkness artifact should now be slightly less infuriating. Also added red variants that are not used yet. Also shipping container galore. It should still go plenty fast.
Buffed damage and stamina damage of the fire-axe, in both one and two-handed modes. Gangs now get an alert when their locker is under attack. You can't breathe just farts. Bows, arrows and quivers can be made at the material nanofabs. Green on black for normal, yellow on red for overfilled. Adds a new nucelar operative specialist, the Marksman! Spaceacillin cures food poisoning. How to get hive mind badge in ability wars. They'll also dismount from vehicles themselves. Botanists can now grow poppies for morphine.
You can now eat telecrystals. May be subject to change later! When implanted into another person, microbomb implants will no longer show the "Your implanted microbomb will go off... " message. Communications Officer has entered service aboard NSS Manta, they are a slightly fancier radio host with a new set of gear. Kyle, Enakai, & Virvatuli updated (feature 🆕, sprites 🎨).
All printers on all maps are now properly hooked-up to the PNet grid. Added mosquito ghost critter and changed fly ghost critter - they are now only available for dead antagonists and get a special ability (fly vomits, mosquito sucks blood). Clicking them with anything that isn't a snipping tool will redirect that click to the floor they're on. Implemented figurine carrying case patch (code by UrsulaMajor, sprites by Studenterhue). How to get hivemind badge in ability wars 7. Microbomb implanters no longer show a message to everyone on use. Buff to Plant Chicken eggs; give feedback on the usual places. This was done for performance reasons. Ion storms now mess with a small number of vendors, manufacturers and fire alarms. Converted weapon vendor to tgui. Law racks are an exception, due to the sensitive nature of involved components.
Donut3: The HoP now has a personnel manufacturer next to their uniform manufacturer. Removed sarin grenades from BR. Rev flashes and implants are both instant again. Engine room cables are now brown, solar cabling is now all in a consistent yellow, and PTL cables are black across all maps. Security and Medical have had their clothing lockers replaced with new clothing vendors. Resprited the HoP uniform and suit as well as their in-hands. It now relies on a set% of rounds each player should play as an antag. Flock gnesis turrets will now only shoot at targets they can hit, instead of trying to shoot through obstructions.