Your community can only have one of these. You don't need this. Take Electronics, unless you're not planning on getting a survivor with the Munitions skill. Comedy -- +2 Morale (Community), +100% Standing Rewards, Pop Culture Knowledge (Lounge). With this trait equipped, you will get: - +50% Wits Experience Gain. This is everything you need to know about the State of Decay 2 Skills and Traits.
Tattoos: +10% Influence Gain, Knowledge of Art, Knowledge of Medicine. Officer Material is one of the best traits to have. Farting Around -- +10 Morale.
Trauma is accrued more slowly. Endurance (Great) -- Increases Health, and trauma accrues more slowly. Extra useful in higher level difficulties when people eat 1. State of Decay 2: Skill Trees and Progression –. Gardening (Neutral) -- Allows for improved yields at gardens and farms, and can covert farms and gardens to grow meds instead of food. Make some C4, go to a plague heart, set up 2-3 C4 charges, get a good distance away, set off charges. Pinball: +100% Shooting Experience Rate, Knowledge of Mechanics. This trait will allow you to increase the number of Wit skills that you get in the game.
Skill books can also be used to give additional experience in a Community Skill to a survivor who already has it. 5% Search Speed/Level. Driving+100% Fuel Efficiency, 50% Vehicle Impact Reduction, 50% Vehicle Loudness Reduction. Survival Master (Skill enhance) at State of Decay 2 - Nexus mods and community. None of these things is really necessary, however, hence the neutral rating. Sleep Psychology -- +4 Morale (Community), +2 Beds. You get a spy drone (meh), and an extra Outpost slot. This will make sure that you don't starve your way to becoming a brain muncher.
Resourcefulness (Great) -- Increased inventory slot and increased consumable stacks. Being in 5th place out of 7 on the "Large Facility Slots I Like List" basically means it doesn't have a prayer of being built. State of decay 2 red talon quirk skills. They do, however, have unique and often powerful benefits. Probably the best "all round" skill in the game (along with "Endurance" down in Fighting), as more stamina is always nice, and breaking weapons out in the field is not something you want to be doing. Again, we'll use the Great, Average, or Avoid scale to recommend what to take.
This skill too has dual benefits. Close Combat (Avoid) -- Reduces stamina costs and unlocks speciality moves for close combat. So, scroll down and have a look at the list of best Skills and Traits. Sharpshooting: Improved steadiness, bullet penetration and limb damage. So, if you decide to go all out with guns blazing, you won't have to worry about your gun jamming up. State of decay 2 5th skills. More importantly, if you're like me and use your car as your main weapon against zombies (remember to back into them! Here's why -- in this game, once you get a handle on the basics, there really are only a few things that will be legitimately dangerous to you; mostly ferals, juggernauts and hostile survivors. Starter Traits and Evaluating a Character.
Hero -- Hero Bonus Trait now unlocked. All around though, a pretty pointless skill. Edit: I rolled these on a new game last night and it has been incredibly easy to get to mid-game. Upgrade your account to unlock all media content. And medicines are a pretty rare occurrence in the middle of a worldwide apocalypse. Fishing: +2 Food Per Day. However, this requires you to level up the skill completely. Craftsmanship (Avoid) -- Unlocks the Forge facility, which allows you to craft custom weapons, as well as unlocking Barracks 2. This in turn will allow you to see off the zombies with relative ease in the game. The reduced melee stamina cost is good in and of itself, but if you can learn to grapple zombies consistently, you can now grapple from the front, making handling regular zombies a breeze. Yes, zombies aren't aquatic creatures. Chemistry is one of those skills that has dual benefits depending on the path you choose.
Shooting: Reduces firearm sway and recoil. Comedy: +100% Standing Rewards, +6 Morale. You are now in the Zombie apocalypse. Only then are the stat buffs worth it. Citizen -- You can now see the Hero Bonus Trait. Acting: +100% Standing Rewards, +10% Influence Gain.