After this, he joins the Great Horn Exo Society led by Lei Dalu and assimilated much of their technical knowledge on Crystal Battleship maintenance and also new knowledge on Crystal Suits themselves. During the journey there, the Crystal Train was attacked by a beast tide outbreak via wormhole of Ghost Jellyfish and later Ghost Face Silver Mosquito. 23 throughout his childhood. Forty millenniums of cultivation manhua anime. During the exposition, Li Yao's performance showcased the usability of the Crystal Suit despite not requiring Heavenly Materials and Earthly Treasures to make them which resulted in it being the preferred Crystal Suit for the Star Glory Federation. Due to this, he is given a Crystal Suit as a gift when he leaves them when they reached the Thousands Sails Space Zone at the central part of the Flying Star Sector.
Yan Xibei reveals that he had been infected by the Blood Stripe Virus which is the source of the Eggs of Apocalypse which plagues the Iron Plateau since 5000 years ago. Instead, he crash landed in the Blood Demon Sector. As the Magical Equipment Exposition comes closer, Li Yao discovers that the souls of those who perished during the explosion of the Refining Department survived as Phantom Entities and used their strength to provide Li Yao a way to fix the major flaw of the Mystic Skeleton Crystal Suit's crystal reactor that originally caused the explosion. He uses this fact to disguise himself as Bai Xinghe to go against Xiao Xuance and ends up exposing him and the Imperium of True Human Beings. He fakes his death in the captivity of Guo Chunfeng to stall for time to reach the parliment to expose the truth. During the exam, he met Jiang Shaoyang who was a refiner that rivaled him in skill. The climax of the competition however was when a violent storm passed over Devil Dragon Island. Forty millenniums of cultivation manhua english. He ends up being forced to land on the Iron Plateau where he discovers the people there are Qi-Trainers rather than cultivators who are all in the Refinement Stage but able to surpass what is supposed to be the peak of that Stage. Here, Li Yao is introduced to the concept of Immortal Cultivators who considered non-cultivators as ants.
Yet things go awry as mysterious signals from an unknown part of space which the Star Ocean Imperium never discovered suddenly communicated with the alliance. In addition to this, Li Yao join hands with Peng Hai to sell his Demon Beast Detector tool along with the Mountain Sea Sect and Moon Splitting Sword Guild. Li Yao ends up escaping into the Secret Training Room of Yan Xinjian who was attempting to reach the Divine Transformation stage but ended up failing. Li Yao and the other gladiators are given further training to aid Fire Ant King exploring the Mausoleum of Chaos. Disguised as a space pirate, he joins Fengyu Zhong side in the raid to kill Bai Xinghe. He joined Team Blue Bronze due to Ding Lingdang being a part of it and rapidly rose through the ranks until they were qualified to participate in a mission to Ultimacy. Li Yao himself proposed the Black Hole Plan which used his knowledge of his past life on how to wage a war without spiritual energy. Forty millenniums of cultivation manhua full. Li Yao ends up volunteering to spend a hundred years travelling in hibernation to the Dark Nebula only to find that civilization hadn't advanced from ancient times in the Sector. "However weak every spark is, however short-lived, however small… So long as the sparks keep flowing, then one day one of those sparks will light some tinder, and that tinder may light some fallen branches, and those branches shall set ablaze each and every last tree of the forest!
Li Yao takes on the identity of an Ancient Demon to trick her into revealing information to him and makes her his third disciple. With the revelations of the Pangu's Covenant and the threat of the Imperium of True Human Beings, the three Sectors pool their knowledge in determining how to proceed in the future. And during the final stretches of training in the Dark Desolate Domain, he encounters Wang Ji who he recognized as the demon he once ambushed at Verdant Tarn City. Li Yao demonstrates his skills in refining during the preliminaries and reaches the top 32 where he faced Mo Tianshui in a match where they refined artifacts to compete against each other. As a result of the accumulation of events, Jin Tuyi agrees to the conditional surrender of the Blood Demon Sector to the Heaven Origin Sector. During the operation, things goes awry as 'Hellsword' Zhuang Ziyou went out of his way to personally send an attack at Li Yao while escaping when he didn't need to. After this, Li Yao reveals that he came from the Heaven Origin Sector and seek an alliance with the Flying Star Sector to deal with the Blood Demon Sector. With his plan, ordinary people will be armed with weapons that can kill cultivators. After this, he joins the Death Training Camp in order to learn the skills needed to pilot a Crystal Suit.
The pair later disguise themselves as captured slaves to infiltrate the Void Turmoil City and Skeleton Island which is said to be the base of the Blades of Chaos. Kou Ruhuo and Li Yao are forced to cooperate to slay the Pangu member with the former being captured by Mo Xuan and Fire Ant King ambushing him after the battle. Bai Xinghe explains the theory of Dark Forest to Li Yao before betraying him. He eventually gets recruited into the Blade of Chaos by Yuchi Ba. Only the first wave of forces are teleported into the Star Glory Federation before Li Yao was able to successfully sabotage the facility. Team Blue Bronze is driven to desperation before finding a Crystal Battleship which revealed the schemes of the demon Skeleton Dragon who wished to be revived. Can't find what you're looking for?
Seeing his plan ultimately fail in the last moment, Nether Spring starts spreading the Demon God Virus to inflect those in the Nether Spring Kingdom before escaping to the Heaven Origin Sector. From the information he gained from her, Li Yao taps into the Primeval Force which is what Demons cultivates in. Li Yao is driven to a corner with the Mental Demon almost taking him over before hearing how Ding Lingdang will trust him no matter what. However, plans changed as the apocalypse that came from the Imperium of True Human Beings suddenly changed direction which allowed the alliance to determine the location of Kunlun which held relics from the Pangu Civilisation.
The mythic rarity cards enter tapped unless you pay three life when they enter. Every time one of our opponents deals with another opponent's threat, that's essentially free value that we gain. Damnation, Languish, Crux of Fate, Black Sun's Zenith, and other sweepers - this deck isn't particularly reliant on its creatures, and has a lot of recursion. How Every Commander Deck Can Use the Graveyard. I find Secluded Steppe and then cycle it for 1 white.
Ramunap Excavator - works great with cycling and fetchlands. Additionally, the common lands all have a basic land type. If you happen to be in Orzhov colors, Unburial Rites is a classic reanimation spell. This is a powerful card to this day that will make decks hum.
Land fetchers that are good in tournaments are not necessarily the bombs in Causal Land. It enters tapped unless you control a Mountain. That was a lot of lands! Wasteland, Strip Mine, and Dust Bowl - consider them if you want more answers to problematic opposing lands... or if you want to lock opponents out of the game with some land recursion. This can net me two of those cards. Return land from graveyard mtg. Drown in the Loch - requires some setup, but a flexible counterspell // removal spell. I love this card in any red deck that wants a wheel but doesn't really care where the cards go. I enjoy Witch's Cottage, the black member of the cycle for the same reason except you get a creature. At this point, it's possible for opponents to begin to start dropping actual threats. Of particular note, these lands do not specifically require basics.
It could be hard to fit it into an Omnath, Locus of Creation deck, for instance, but most decks with three or fewer colors should be able to find room somewhere. This is a land, enchantment with the subtypes "Urza's" and "Saga. " Very simply, if our opponents don't have good attacks, then that will pad our life total significantly. Sure, a lot of decks would want STE over other cards, such as a Landline deck or a Snake deck, but the fact is that STE dominated Standard and our hearts for a while, but it never really stood the test of time. Nothing else reaches this level of awesome. Playing UX Mana Denial until Modern gets the answers it needs. There are also plenty of activated abilities that can only be used when the card is in the yard. Can be a surprisingly beefy beatstick. I like them in mono-colored decks as well—two lands for one card is never out of style, especially when I am playing a deck that really wants a bunch of lands. Hitting land drops is great. Blood on the Snow - a bit expensive as a board wipe, but it can be worth it if you have something juicy to recur (and enough snow lands). Magic the gathering - Can I play lands from the graveyard more than once in a turn with Crucible of Worlds. It's simple, it's clean, not much else to say.
References & Searches. "Grave Consequences, Part 2".. Wizards of the Coast. Other than land-friendly and graveyard-friendly cards, there aren't many direct synergies or combos present in the deck, so things can be swapped out pretty easily. We don't have a lot of lifegain, so it can be painful to cast multiple times - consider delving it away aggressively. This card is powerful and hopefully won't draw the same ire as the aforementioned Tabernacle. This deck is generally resilient to disruption, but it does have some significant weaknesses. Decks such as reanimator are built to use or re-use cards in the graveyard, often making it as useful a resource as a player's hand. In a format as sensitive to card advantage as multiplayer, this is quite bad. Castle Ardenvale has great potential. EDH101: Best Utility Lands for Commander. This is a card that's not what we thought, but it is still quite good. Timeless Witness is the newest card to feature this ability, and even pulls double duty as a "to-hand" recursion spell for even more graveyard value! So there isn't much need for artifacts.
This stage is primarily about getting into the lategame with a high life total - we're not likely to be particularly proactive at this point in time, since we're still ramping. I play Order ninety-five percent of the time, but when I play Chaos, I'm glad I had it. 10 – Terramorphic Expanse and Evolving Wilds. Return all artifacts from graveyard. The second element in our survival suite are our creatures, many of which are beefy blockers. These two are staples in group hug decks. Other than our cheaper ramp spells, we don't have a lot to do in the early game.
All of these effects are incredibly powerful and versatile. On the other hand, there are many situations where casting Death Cloud is wrong. Can I then replay Evolving Wilds from my graveyard that turn or will it have counted as playing my one land for the turn? It is pretty much impossible for this deck to flood out - no matter how much mana we have, we can always activate Tasigur more times. They provide a ton of ramp, which we have many uses to. Mtg return all lands from graveyard. It has the weakness of many white card-searching cards that your foe has to have more lands than you. Don't be afraid to cast it for X=6 or so as a ramp spell. Naturally, this card is awesome in an elemental deck however the low cost to enable haste makes this a worthwhile choice in any red deck. Below I have links to some of the Scryfall searches I used throughout this article. The worst case scenario if option 4 - our opponents keep giving us back cards we have no use for. Witherbloom Command - a cheap two-for-one - recur a land and kill a mana rock or small creature.
I have never resolved a Death Cloud and gone on to lose the game. Here are some examples: Throes of Chaos is a spell that I've started adding to almost every red deck I build. You don't mind chumping or attacking in a suicidal rage, either, since you'll receive a card from its death, making it an interesting two-for-one. Tom LaPille (November 18, 2011). If the board gets wiped: usually not a thing we care about - we're relatively creature-light, and we run a decent amount of recursion to get back anything important. Blast Zone - a flexible, recurrable board wipe. Make an Example - kills all of your opponents' best stuff, or at least chops any go-wide strategies in half. This land produces no mana, and taps to let you draw two cards and then discard three cards. Actual Factual Reanimation. Snapcaster Mage does the same thing as a one-time deal.
Far Wanderings - a little less consistent than Cultivate, but a solid payoff for filling our graveyard. There are many different ones available, all of which you can find on this dedicated EDHREC page. Dump your hand to draw seven each turn. To clarify, these are spells that you can cast from the graveyard, or cards with abilities you can use while they're in the bin. To this day, it's among the best card-drawing cards in green. Growth Spiral - a bit of acceleration that also cantrips. The only discrepancy is Clone can target any creature while Glasspool Mimic can only target creatures you control. Flavory speaking, sometimes the graveyard is regarded as a literal cemetery littered with bodies. Life from the Loam's new best friend, for most of us, it didn't have the cache of power we were expecting.
Rollback Post to RevisionRollBack. Simultaneously, the more we activate Tasigur, the more well-stocked our graveyard gets for our recursion spells. The first element in our survival suite is interaction - our colors give us access to some of the best removal spells around. Boundless Realms - when you don't feel like drawing basic lands ever again. Therefore, good land fetchers make most decks better. Five toughness makes Tasigur resilient to most damage-based removal, and conveniently is a sweet spot for being just out of range of cards like Languish. Note that while it uses the graveyard, it is also resilient to most graveyard hate - it doesn't target, and opponents can't respond to a card being milled. Malakir Rebirth is a solid offering in black.
No spell or creature betters that. 3 life lost per mana is really scary, even if it can be mitigated by the punisher clause. Wilderness Reclamation - one of the cheapest mana doublers available, assuming you have a way to spend mana at instant speed. Anything from Cloudposts to creature lands are in season with this guy. A lot of decks and strategies like that—such as Living Death, Nature's Resurgence, and Boneyard Wurm. It works with everything from Fastbond and Exploration to Scroll Rack and Seismic Assault.