Always wanted to have all your favorite songs in one place? The chords provided are my interpretation and. And printable PDF for download. Elvis Presley - The Wonder Of You Chords:: indexed at Ultimate Guitar. This score was originally published in the key of C. Composition was first released on Monday 27th August, 2018 and was last updated on Tuesday 14th January, 2020. You Still Believe In Me. Dm C. I'll be there, I'll be there. Something there is about you that moves with style and grace.
Click the Back button to try another link. In order to transpose click the "notes" icon at the bottom of the viewer. Use the previous and next buttons to navigate. The Wonder of You Recorded by Elvis Presley written by Baker Knight G. Em When no-one else can understand me Am. Unlimited access to hundreds of video lessons and much more starting from. Started the song in original key of the score is C, 1 Semitone means transposition into C#. Within one business day, you will receive an email explaining how to download your sheet music.
G D7 G:... :... |-----10/12-12/10-10-/7-|---8--7-----\5----3-----|3-------. We have a lot of very accurate guitar keys and song lyrics. Rainy days on the Great Lakes, walking the hills of old Duluth. Additional Information. You Know How We Do It. By Youmi Kimura and Wakako Kaku.
Selected by our editorial team. The arrangement code for the composition is PNOCHD. And youre always there to lend a hand in every thing I do. I Got My Mind Set On You. To download Classic CountryMP3sand. You Are My Sunshine. Or a similar word processor, then recopy and paste to key changer. Folsom Prison Blues. Jesus, sweet Jesus, what a wonder you are. And you try to show your love for me.
Am D. When everything I do is wrong. Wonderful Christmastime. Hal Leonard digital sheet music is a digital-only product that will be delivered via a download link in an email. Through every desert, in every storm. I'll guess I'll never know the reason why. Your love to me, is worth a fortune. You are all my heart could ever desire; Jesus, Sweet Jesus, what a wonder you are, Youre precious, more precious than gold. This means if the composers anon. G /f# Em C Am G. Something there is about you that strikes a match in me. Open Your heart, open your heart. With all we are we will worship You. I Can't Stop Loving You. The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
This is the lowest point in the region, with countless streams and small waterfalls making their way to the centre where the Obelisk stands tall. For Across the Obelisk beginners, this is a simple guide for new players of across the obelisk, with general tips for act I and Ylmer boss fight. Carefully, make your way down and use the switch to raise a platform between the stairs next to you, so you can have a direct access here. The switch in the passage opens the large trapdoors above the golden walkway. Pull it to lower the water's level until the statues' feet. Next is a shallow pit with a horizontal bar across the middle and another set of whirling blades. It helps to hold Forward the entire time and tap Jump quickly and repeatedly as you leap from pole to pole to switch to ledge. Follow the passage to an adjoining chamber. There's the first fallen drawbridge and the first relic, the Eye of Horus.
The first one however slides back in and then out again, so you have to be rather quick. Traverse around the corner and jump to grab the extended ledge; pull up. If the mummies move in very close to the wall and you can't target them just by shooting, press and hold target lock. So, for example, "Artifact #2 (10/44)" means that this is the second artifact in this particular level and the 10th out of 44 artifacts in the whole game. You can either move forward crouching to pass beneath them, or stand to one side, and follow the nearest blade as it moves away, then when it reaches the end of its track, move to the other side and continue forward. HALLWAY WITH SPINNING BLADE TRAPS: Follow the hallway to a whirling blade trap. Hang from one of the outer corners of the ledge overlooking the obelisk and drop into the pool far below. From the low ledge, you can take care of any new arrivals. Stand on the one in the corner that was on the far left as you came into the room, and run around counterclockwise. Throw the switch in the short hall, and return to the area of the crack nearby. Climb the new set of steps to an opening in the ceiling. The direction does not matter. Pull out the block, and use it to climb to the upper ledges.
Various shell-like formations, coral and plants protrude from the surface. Jump up, then left to the next handhold. Now face out across the room with the wall on Lara's left. Climb to the topmost crevice and jump to the alcove with the Artifact; pick it up.
With the ax in motion, run and jump and grab the distant ledge as the blade swings away. The switch extends a large golden walkway into the upper portion of the chamber. Pull the lever below to lower the water level. Pull the movable block out of the little alcove and go in behind the block to find another small medipack. If you hesitate, you'll have to drop down, climb back to the beginning and try again.
From these steps, which used to be the slope where you entered this room, you can see the artifact at the top of the broken flight of steps below the second metal ring. Jump to grab the crevice above, then the next two on the right. First, jump and grapple the metal ring again. Wall run to the left, then back to the right and jump to grab the handhold above the one where you started (as shown in this screenshot). At the end of the passage, swim upward to a small room where you can surface. Now push the box around to the opposite side of the room. They are tempting but I would suggest to skip them in the early runs. NOTE: Several players have reported having trouble grabbing the doorsill here. At the end of each run you get hero perk points, unlocked new cards and a reward chest. Facing the Sphinx, approach the right hand pillar. Pull up and cross CHECKPOINT 24 (same as 20).
Climb through the tunnel to the large cavern above. Run and jump and grab back to the left of the passage through which you entered. You begin the level floating in the deep well below the Cistern. After lowering this panel, all others can be done without problems. Then pressing Left + Jump will make her jump that way, instead of back. If the first pole slides back in and you fall down, you can climb back up and try again. Pick it up and use it to repair the mechanism. Down below, a single panther prowls near a switch. Please note that my saves were made using the North American DVD version of the game. Immediately jump up to grab the handhold above. Pick up the Small Medipack and take a look at the other side to spot the opening.
Jump to grab the third vertical panel and climb to the top. Pick up the Shotgun and Caliber Pistol Ammo's and head to the front side of the Sphinx. Head up the stairs on the right ready for the zombie. The first is a pair of whirling blades. Obelisk of Khamoon 2. Climb to the topmost crevice, traverse around and jump to grab with your Grapple the gold ring on the wall. Behind the two on the right waits panther trouble with little reward. Once you grab it and open the gate, drop into the pool. While Natla examines the Scion, Lara recognizes her as the Queen of Atlantis and concludes that the Scion holds its history. Dive down and swim to the bottom where you will find a lever. 11/10/08 - Added the brilliant shortcut in the timed run for the first artifact, thanks to independent tips from both Jason G. and Invader. You are a blacksmith in the world of the sword, magic and war, in which any blacksmith who knows how to make even the simplest swords is in demand. Drop to the floor, cross the room to the side opposite the sarcophagus with the carved jackal.
Climb on the stone block to the left and pick up the Shotgun Ammo and Large Medipack. Much of the vegetation here is brightly coloured, and vivid neon glow-in-the-dark plants and bacteria light up the area at night. Go to this icon on the map to find the map fragment. Lara uses her Grapple to reach the boat, and once she climbs on it, she opens a hatch to get inside. This will enable you to see the spinning blade on the wall behind Lara and the metal hook above. Climb on it and quickly pass through the gate before it closes. From the top of the box, you can reach the open portal. Jump back and quickly press Grapple to snag the metal ring on the wall above the mural. The 2 horizontal poles above the pit begin to move downward as soon as Lara grabs them. Go just outside the switch chamber, and look to the right to discover a new set of steps. There's an alcove with a switch off to one side, but the sturdy bars prevent you from reaching it. If Lara dies after reaching the artifact but before the next checkpoint, the game will reload at CHECKPOINT 14, and you should have the artifact. Try to aim for the narrow bit of the ledge just in front of the square column.
She'll end up hanging from the grapple cable with her feet a little below the bottom edge of the mural. ANUBIS, EYE OF HORUS, ANKH OF ISIS and SCARAB OF OSIRIS (also 4 COGS - Wii version only). Don't climb up there just yet.